ABOUT US

Our development agency is committed to providing you the best service.

OUR TEAM

The awesome people behind our brand ... and their life motto.

  • Radha Roy

    Country Head

    I long for the raised voice, the howl of rage or love.

  • Shruti Das

    GM,India

    Contented with little, yet wishing for much more.

  • Divya Narayan

    Branch Head, Banglore

    If anything is worth doing, it's worth overdoing.

OUR SKILLS

We pride ourselves with strong, flexible and top notch skills.

Marketing

Development 90%
Design 80%
Marketing 70%

Websites

Development 90%
Design 80%
Marketing 70%

PR

Development 90%
Design 80%
Marketing 70%

ACHIEVEMENTS

We help our clients integrate, analyze, and use their data to improve their business.

150

GREAT PROJECTS

300

HAPPY CLIENTS

650

COFFEES DRUNK

1568

FACEBOOK LIKES

STRATEGY & CREATIVITY

Phasellus iaculis dolor nec urna nullam. Vivamus mattis blandit porttitor nullam.

PORTFOLIO

We pride ourselves on bringing a fresh perspective and effective marketing to each project.

Showing posts with label Walking Dead. Show all posts
Showing posts with label Walking Dead. Show all posts
  • "Just Survive Somehow" Walking dead Season 6 Episode 2 : Review

    After the previous episode's teasing, this week's The Walking Dead is a feast of violence... Before reading this review,you can watch entire episode here : -http://dayt.se/forum/showthread.php?6805-The-Walking-Dead-Season-6-Episode-2-Download-S06E02-1080p-Streaming-Subtitles



    The Walking Dead's best character has been Carol Peletier, and it's been that way for a couple of seasons now. She started out as the happy homemaker—the very role she's playing around Alexandria—taking canned food or raw game and making it palatable for finicky modern taste buds. Carol is consistently showing off the skills she learned in the years before the apocalypse, from making cookies without refined sugar to turning celery soup into something edible via the magic of paprika and water chestnuts. She's worked a little of that kitchen magic on herself, too, transforming from a meek mouse into a wolf in sheep's clothing, as dangerous and deadly as the gang of attackers scaling Alexandria's walls.

     After Carol's impromptu cooking lesson, the episode lingers on some domestic drama. After all, Rick executed a guy in front of the town last season, and they haven't seen that type of behaviour at all. Jessie is dealing with a cranky teenager with a knit cap, Eugene and Tara are hanging out with the new doctor Denise Cloyd (Merritt Wever), and Maggie and Who The Hell Is Deanna are discussing expanding the town, planting crops, and restoring some normality to the town. Then Molotov cocktails start flying over the grate and everything quite literally devolves into screaming, stabbing, and shattering. Thanks to good luck, careful wall manufacturing, and skillful diplomacy, Alexandria has been spared conflict, but they're about to get their first bloody nose, and it comes at the hand of a group of survivors so horrible that even Rick and his gang will be hard-pressed to handle them: the Wolves. Or, Rick and his gang would be hard-pressed to handle them, if they were there. Instead, it's Rick's B-team, plus Carol, who have to turn back the attacking horde of raggedy rapists and limb-choppers. Splitting Rick's group up usually pays dividends, and this episode is no different. You separate the folks up a little bit and give them some new Alexandrians to play off of, and you see what happens. After all, Rick's mission is really important, so it makes sense there wouldn't be a lot of other people left behind. Having untested Alexandrians left Rick's group vulnerable; being outnumbered leaves Carol's group vulnerable. At any point in the first episode, someone other than Ethan Embry could have died; this week, anyone from the group of Carol, Eugene, Carl, Tara, Rosita, or Maggie could die. Fortunately, they have Carol, and that's all you really need.



     First Time Again was a lot of teasing. Zombies shuffled on and off the path, and at any moment you felt like everything could boil over. The sounding horn was just the thing needed to lure thousands of undead to a delicious dinner of canned Alexandrian. JSS is a feast of violence. From the moment the Wolves show up to do their thing, there's nothing but fight scenes, building up to fight scenes, or fleeing from fight scenes while people get chopped up. It's awesome, because Carol gets to do the thing she's best at and Morgan gets to put his stick-fighting skills to good use (plus a bonus Carl not staying in the house). In the hands of director Jennifer Lynch (who worked with Seth Gilliam on Teen Wolf and directed episode 5.14 Spend from last year), Carol becomes the lead character in an action video game. She skulks behind coverage, watching chaos all around her, but only striking when the time to strike is right. She'll gun down four Wolves in a row while on the move, stab another Wolf from behind, and much like she did in last season's staggering premiere episode, No Sanctuary, she does it all from behind a disguise. Sure, the Alexandrians might be figuring out that Carol is a bad-ass in disguise, but she needs the element of surprise, particularly when Morgan is doing dumb things like letting raiders live. I'm not sure what Morgan's game is, and Seth Hoffman's script doesn't make it clear, either. He's all about giving people second and third chances. I'm not sure if that's because of his time as a crazy person or because he needed a second chance after that, so he's giving other folks an opportunity to redeem themselves. There seemed to be some kind of recognition between Morgan and some of the Wolves, though. Their paths must have crossed at some point, aside from finding the occasional severed zombie head with a W carved into it. Morgan's kindness is weakness, and I think we've been through enough to realize that letting anyone get away from Alexandria is probably a bad idea, but... maybe it's also a good idea?





     Consider it: if you send a force of troops out and they never return from the target, maybe they mutinied, maybe they got eaten by zombies, maybe they just all caught dysentery from bad canned goods. If you send out a force and a few stragglers return, beaten and bloodied with tales of the black Shaolin monk and the middle-aged Housefrau Rambo who killed or clobbered a dozen hardened killers between them, what's more likely to have you sending out reinforcements or another raiding party? A clean sweep might bring doom; survivors might bring a little respite. Of course, looking at this through the lens of television, I know that survivors alive means the Wolves will come in force and attempt to take (or just take) Alexandria, assuming the horde of zombies doesn't get there first. That's the best thing about how this season has been unfolding. All the while Rick and company are struggling to keep the town safe, it's getting attacked. Just when Carol feels like it's safe to exhale, there's a horde of thousands of zombies headed right towards them. Tension, explosion... another explosion? Out of the frying pan and everyone's on fire?
  • The Walking Dead season 6 episode 1 " First Time Again " : Review

    Before reading this review ,  you can watch this episode here : http://allmyvideos.net/tfggqjc741aj


    One show ends with a giant zombie horde attack, the other show begins by attempting to avoid the same fate. If you ever wanted some ammunition to compare the first season of Fear The Walking Dead to the sixth season of The Walking Dead, this is it. One has one of the largest cities in the world depicted as mostly empty. The other has a tiny town in the suburbs of Washington DC beset by what appears to be thousands of zombies milling around in a gravel pit, shambling down a road, and smashing recklessly into haphazardly-built retaining walls. One's the best-performing new show in cable history, and the other is five seasons of being the biggest, most-watched show on cable, breaking history with every season debut. At some point, walker fatigue will have to set in, but it doesn't seem to be happening any time soon and the opening episode of The Walking Dead's sixth season won't hasten that decline.
    Rick took control of Alexandria last season. He knows how to survive, and his people know how to fight, and it's up to them to keep Alexandria safe. As experienced walker-killers, they know that the best laid plans of mice and men often go astray. After a brief reminder of Rick's fateful words last season, we jump from black and white to colour, with a whole mass of zombies hanging out in what looks like an old quarry. There's some kind of plan afoot, and what was supposed to be a dry run of the plan becomes actually doing something with the plan. What that plan is, no one says. However, this gives Abraham a chance to channel Bill O'Reilly and announce, “We'll do it live!”
    What they're doing is going to be explained over the course of the episode, as we get a slightly more linear combination of past and present, almost like Pulp Fiction style, but less so. The lead up to the big plan to get the zombies out of the pit and as far away from town as possible is intercut with the lead-up and preparation. It's a pretty bold plan: use Sasha, Abraham, and Daryl to lead a zombie parade out of the quarry (based on the real Bull Run Quarry according to my Virginian friend) and away from town, with walls of cars, sheet metal, and loud noises to keep the herd a herd and prevent the group from breaking up. All they have to do is lead them twenty or thirty miles away from town and everything will be fine. Right, because herding several thousand zombies out of a pit and away from Alexandria is a simple task, particularly when the only people you can trust to do it are your own people and the Alexandrians have little to no experience doing anything other than hiding behind walls.
    Greg Nicotero is a master of visual direction, and it's not a surprise that he's getting debut duties yet again for The Walking Dead. His episodes have all been very good, and the impressive thing isn't the way he handles the visual aspect of directing—you'd expect that from a guy who knows how to make latex and corn syrup look like every possible combination of shredded body part—but the way he handles the actors. He's got a touch with the people in front of the camera, and I'm not sure it's because he's used to having a team at his disposal to work together, of if it's because he knows who he needs to work with and who he needs to leave alone to get good work out of them.
    There's a lot of stuff at work this episode; Rick's group is still struggling to adapt to their new environment, and Deanna's people are still adjusting to having what is essentially a two-legged wolf pack in their midst, telling them what to do, how to do it, and when to do it. This is communicated quite well through body language and expression, and Nicotero's stylistic choice to use black-and-white for the flashbacks versus colour for the current events is a smart one. The thing that might need more spelling out is spelled out, for once. It helps keep things clear for those who might not be paying total attention during the episode, as a lot of folks are no doubt distracted by AMC's beloved two-screen experience.
    One big difference between this season and previous seasons is that rather than telling us all this directly, they show it. Eugene stumbles across a plot by Caleb to dethrone Rick and kill him. Now, the fact that Eugene can sneak up on someone is in and of itself proof that these people are incapable of survival on their own. To make matters worse, they don't have a guard posted outside to keep an eye out for, you guessed it, Rick. Unsurprisingly, Rick and the gang bust in and catch Caleb holding a gun on Eugene and, rather than just shooting Caleb, as Rick probably would have a few weeks previously, he lets Caleb live. Second chances, and all that. Glenn gives Nicholas a second chance. Sasha is claiming her second chance. Morgan... well, you know all he's been going through, and everyone's looking to prove it to the folks around them rather than simply saying they want a second chance and having it granted to them, or endlessly talking about who deserves what and why.
    Another fun change is the way the show continues to develop a sense of humour. Daryl is always funny, but Abraham has turned into the show's king of one-liners. He cracks off several good ones this week, and his brand of crazy plays well with Sasha's brand of crazy in the script from Scott M. Gimple and Matthew Negrete. The interplay between Morgan and more familiar faces like Carol and Michonne is also brilliant. I loved Morgan's discussion with Michonne of the peanut butter protein bar, and the way Morgan can see right through Carol—and her reaction to that—was also a lot of fun.
    There'll probably be some disagreement about this, but I like that Rick's plan works so well only for outside forces to screw it up for him. Alexandria's in no shape to repel such a large zombie horde (no place really is, in the real world or in this world) and that means something's going to have to get those zombies back on the right path, or Alexandria's going to find itself overrun. It sets up a fun episode for next week as Rick tries to figure out who ruined his plan while also trying to keep his new community from getting smothered under a layer of walker brains

  • WHAT WE DO

    We've been developing corporate tailored services for clients for 30 years.

    CONTACT US

    For enquiries you can contact us in several different ways. Contact details are below.

    RUDER FINN INDIA

    • Street :Unit 001A, Tower B, Ground Floor, Global Business Park, MG Road, Gurgaon – 122002, INDIA
    • Person :Radha Roy
    • Phone :91 124 388 2870
    • Country :India
    • Email :royr@ruderfinnasia.com

    Radha Roy.

    Radha Roy Country Head 91 124 388 2870 royr@ruderfinnasia.com Unit 001A, Tower B, Ground Floor, Global Business Park, MG Road, Gurgaon – 122002, INDIA