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Showing posts with label science. Show all posts
Showing posts with label science. Show all posts
  • Origins of oxygen discovered in the Universe

    A team of researchers just confirmed the presence of oxygen in a galaxy 13.1 billion light years away—the furthest oxygen has ever been detected. Their findings suggest that this may have been the first oxygen to form in the early universe.
    Hailing from the National Astronomical Observatory of Japan and a number of Japanese universities, the scientists based their conclusions on observational data collected by the Atacama Large Millimeter/submillimeter Array (ALMA) observatory. They discovered the galaxy, SXDF-NB1006-2, just four years ago, and have been trying to identify the elements that are present ever since. They describe their findings in a new paper published inScience.
    As expected, the galaxy contained hydrogen. But the team was much more curious about the potential presence of oxygen, which they hoped would give key information about how the element formed in the first place.
    If oxygen was present, their models of the galaxy suggested that it would be undergoing the process of cosmic re-ionization, where space radiation ionizes clouds of gas. As the gas re-ionizes, it also releases a tremendous flare of light, like you see happening in this simulation of the process over a 5 million year timelapse:
    Because the flare is so bright, researchers hoped that, even at a distance of 13.1 billion light years, they would still be able to detect it with ALMA. Their hunch payed off: A sweep with ALMA found a telltale flare showing that oxygen is present.
    That doesn’t mean it’s anything close to the oxygen we breathe today. For starters, there’s just not that much of it. The amount is fairly tiny—less than one-tenth of the oxygen found in the sun. This has implications for the age of that oxygen.
    The small abundance is expected because the universe was still young and had a short history of star formation at that time,” co-author Naoki Yoshida of the University of Tokyo said in a statement. “In fact, our simulation predicted an abundance ten times smaller than the Sun.
    On Earth, the presence of oxygen is tied to the presence of life, especially our own. The discovery of oxygen so far away raises questions about the possibility of life out there—either native life forms or perhaps an environment ripe for colonization by us. But this oxygen wouldn’t be something we could breathe.
    The detected oxygen is actually doubly-ionized oxygen atoms, and not oxygen molecules which we breathe,” lead researcher Akio Inoue of Japan’s Osaka Sangyo University told Gizmodo. “So, we could not breathe in the 13.1-billion-light-year-away galaxy we observed if we were there.
    Although this oxygen couldn’t support life as we know it, Inoue said that this discovery does lead us down a fascinating path: It helps answer the question of where—and when—oxygen formed in our universe in the first place.
    These oxygen atoms we found are a kind of the first oxygen ever produced in the Universe, because oxygen did not exist at the Big Bang. In fact, all elements heavier than lithium are produced inside stars and are spread out the Universe when they die,” Inoue told us. “And oxygen and other elements make up dust particles which eventually make up planets and possibly life on them. Therefore, our finding shows the origin of oxygen, one of the most important elements for humans, in this Universe.
    Now that the researchers have confirmed the presence of oxygen, their next step is to try and figure out how that oxygen moved away from that galaxy. With that information, they hope untangle even more about just what the presence oxygen means to life in our universe.

  • Galaxy S7 Edge Batman Special Edition !!

    What better way to celebrate the third anniversary of the popular mobile game Injustice: Gods Among Us than with a Batman-themed phone. Samsung created the Galaxy S7 Edge Justice Edition for the occasion (rather than the release of a certain movie), mixing black and gold accents for the new version. This special model "enhanced hardware and software capability" alongside larger battery capacity which should make the mobile gaming experience a bit better.

    Injustice : God Among us



















    In true ludicrous Samsung fashion, it's called the Galaxy S7 Edge Injustice Edition, and it features the superhero's logo in gold on the back. The device is commemorating the third anniversary of Injustice: Gods Among Us, and it's being produced in partnership with Warner Bros. The package appears to include a Samsung Gear VR headset, as well as a real gold-plated Batarang and a rubber phone case modeled after Batman's armor.

    Unfortunately, availability seems quite limited. Samsung says the device will be available in early June in select territories, including China, Singapore, Korea, Latin America, and Russia. The company will be announcing more available markets soon, it says.

    This device will  support  VR and comes with  a  Gold-plated Batarang.
    "We are excited to partner with Warner Bros. Interactive Entertainment and offer a special edition of Galaxy S7 Edge for fans of Injustice: Gods Among Us," Younghee Lee, Samsung Electronics' executive VP of global marketing, said in a statement. "Samsung always seeks to provide the best mobile gaming experience for its users, and this partnership reinforces our commitment to the game’s fans."

    This isn't the first time Samsung has gone full superhero. When The Avengers: Age of Ultron debuted a year ago, the company crafted an Iron Man Galaxy S6 Edge. In certain locales, the Batman handset will come bundled with a Gear VR headset for more immersive views. The phone will be available next month in China, Singapore, Korea, Latin America and Russia, but Samsung says more locations will be announced in the future.
  • MARS'S ICEAGE


    "We found an accelerated accumulation rate of ice in the uppermost 100 to 300 meters of the polar cap," said Dr. Isaac Smith, a postdoctoral researcher at SwRI and lead author of a paper published in the May 27 issue of Science. "The volume and thickness of ice matches model predictions from the early 2000s. Radar observations of the ice cap provide a detailed history of ice accumulation and erosion associated with climate change."


    Like Earth, modern-day Mars experiences annual rotation and seasonal cycles, as well as longer cycles, that influence the distribution of ice. However, these longer cycles might be more pronounced on Mars. This is because Mars' tilt changes substantially -- by as much as 60 degrees -- on timescales of hundreds of thousands to millions of years. By comparison, the Earth's tilt varies by only about 2 degrees over the same period. On Mars, this greater variability determines the amount of sunlight reaching a given spot on the surface and thus the stability of ice at all latitudes.

    "Because the climate on Mars fluctuates with larger swings in axial tilt, and ice will distribute differently for each swing, Mars would look substantially different in the past than it does now," said Smith. "Furthermore, because Mars has no oceans at present, it represents a simplified 'laboratory' for understanding climate science on Earth."

    Detailed measurements of ice thickness show that about 87,000 cubic kilometers of ice have accumulated at the poles since the end of the last ice age about 370,000 years ago; the majority of the material accumulated at the martian north pole. This volume is equivalent to a layer of 60 centimeters if spread uniformly across the surface. These results provide a means to understand the accumulation history of the polar deposits as related to Mars movements, such as orbital eccentricity, axial tilt, and rotation around the Sun. The results will support modeling efforts to understand the martian climate, looking at the movement of ice from poles to mid-latitudes during climate cycles.

    "Studying ice on Mars also is important to the future of human exploration of the Red Planet," said Smith. "Water will be a critical resource for a martian outpost."

    "An ice age recorded in the polar deposits of Mars" is published. This work was funded by NASA's Mars Reconnaissance Orbiter project.
  • Pebble Core: A Non-Smartwatch designed for health and fitness.

    Pebble announced its release of 3 new devices on May 24, which included two new smartwatches and a non-smartwatch device which focused its efforts on health and fitness. The smartwatch, Pebble 2 and Pebble Time 2, is more like a classic smartwatch with the latest versions and stainless steel case model. Both new watches have been updated to appeal to fitness fanatics and now feature a heart rate monitor and Pebble's health tracking software system.


    Fitness freaks usually prefer two things – A fitness tracker and a music player. The company also wanted to innovate something other than usual smartwatches and that’s where the third non-smartwatch Pebble core is designed.

    Although all smartphones can do all the Core’s functions, users prefer something convenient and easy to use. So every time when you go for a walking or jogging, you take your smartphone to track records or music player to play songs.


    Bundling the GPS tracker and a music app into a watch would make it more expensive, Pebble didn’t take that route. They did something first ever non-smartwatch.

    The Pebble Core is an Android-powered wearable designed for runners. It has GPS to track your running, a built-in 3G modem that lets you stream music over Spotify (need a sim card). This 3G modem can also send emergency SOS notifications. It has WiFi for syncing your running stats with apps like Runkeeper, Strava, MapMyRun, Google Fit and Under Armour. The buttons on the Core can be programmed to perform a variety of tasks, such as hailing an Uber or opening a garage door.


    It has 3.5mm headset jack and if you prefer to go wireless then you can access Bluetooth. It does have 4GB storage to load songs through wifi. On its back is a magnetic clip, which can be clipped on to your shirt or your pocket.

    Coming for the price, It’ll retail for $99, but the device can be pre-ordered at $69 through the early bird discount applied on limited stock and it comes in two different colours. Scheduled to be launched in 2017.

    For its battery life, Migicovsky (Pebble CEO) tells that it should last 9 to 10 hours before needing a recharge. It comes with a wireless charger or you can charge it in the headphone port cable.
    Still it does have some shortcomings. Say, the Core does not have a display so it needs to be synced with other smartphones and also it becomes difficult to choose or select the song without a display. As for that Spotify we mentioned earlier, its streaming works only with Spotify premium so thanks for the 4GB storage.

    The product has hit the right track and took a promising approach to compete with the well-established products like Apple watch and the Samsung Gear. Pebble Core has already been a hit with numerous pre-orders booked, with the numbers rising at a very fast rate. 

  • Digital Media changing how you think

    The research tested the basic question: would processing the same information on a digital versus non-digital platform affect "construal levels"-- the fundamental level of concreteness versus abstractness that people use in perceiving and interpreting behaviors, events and other informational stimuli. In order to study the basic question of whether processing the same information on one platform or the other would trigger a different baseline "interpretive lens" or mindset that would influence construals of information, the research tried to hold as many factors as possible constant between the digital and non-digital platforms. Reading material and other content for the study for example, was published using the same print size and format in both the digital and non-digital (print) versions. The research was composed of four studies that evaluated how information processing is affected by each platform. A total of more than 300 participants, ages 20 to 24 years old, took part in the studies, which were composed of 60 to 100+ participants.
    Reading comprehension and problem solving success were affected by the type of platform used. Highlights from the studies include the following:
    • Participants were asked to read a short story by author David Sedaris on either a physical printout (non-digital) or in a PDF on a PC laptop (digital), and were then asked to take a pop-quiz, paper-and-pencil comprehension test. For the abstract questions, on average, participants using the non-digital platform scored higher on inference questions with 66 percent correct, as compared to those using the digital platform, who had 48 percent correct. On the concrete questions, participants using the digital platform scored better with 73 percent correct, as compared to those using the non-digital platform, who had 58 percent correct.
    • Participants were asked to read a table of information about four, fictitious Japanese car models on either a PC laptop screen or paper print-out, and were then asked to select which car model is superior. Sixty-six percent of the participants using the non-digital platform (printed materials) reported the correct answer, as compared to 43 percent of those using the digital platform.
    • Triggering a more abstract mindset prior to an information processing task on a digital platform appeared to help facilitate a better performance on tasks that require abstract thinking. Specifically, 48 percent of participants reported the correct answer to the Japanese car judgement task after completing a priming activity intended to activate a high-level of construal in which they were tasked to take on an abstract mindset, as compared to the 30 percent, who answered correctly without the priming activity.

    The research was conducted by Dartmouth's Tiltfactor lab, an interdisciplinary innovation studio that designs and studies games for social impact, and was led by Geoff Kaufman, an assistant professor at the Human-Computer Interaction Institute at Carnegie Mellon University, who was a postdoctoral researcher in psychology at Tiltfactor at the time of the study; and Mary Flanagan, Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth and founding director of Tiltfactor.
    "There has been a great deal of research on how digital platforms might be affecting attention, distractibility and mindfulness, and these studies build on this work, by focusing on a relatively understudied construct," said Geoff Kaufman. "Given that psychologists have shown that construal levels can vastly impact outcomes such as self-esteem and goal pursuit, it's crucial to recognize the role that digitization of information might be having on this important aspect of cognition," he added.
    The study on digital versus non-digital platforms was prompted by earlier research by the co-authors, which revealed that players of the digital version of the public health strategy game, "POX: Save the People®," were more inclined to respond with localized solutions, rather than looking at the big picture.
    "Compared to the widespread acceptance of digital devices, as evidenced by millions of apps, ubiquitous smartphones, and the distribution of iPads in schools, surprisingly few studies exist about how digital tools affect our understanding -- our cognition. Knowing the affordances of digital technologies can help us design better software," said Mary Flanagan. "Sometimes, it is beneficial to foster abstract thinking, and as we know more, we can design to overcome the tendencies -- or deficits -- inherent in digital devices," added Flanagan.
  • Teaching Computers our language

    Whilst mastering natural language is easy for humans, it is something that computers have not yet been able to achieve. Humans understand language through a variety of ways for example this might be through looking up it in a dictionary, or by associating it with words in the same sentence in a meaningful way.
    The algorithms will enable a computer to act in much the same way as a human would when encountered with an unknown word. When the computer encounters a word it doesn't recognize or understand, the algorithms mean it will look up the word in a dictionary (such as the WordNet), and tries to guess what other words should appear with this unknown word in the text.
    It gives the computer a semantic representation for a word that is both consistent with the dictionary as well as with the context in which it appears in the text.
    In order to know whether the algorithm has provided the computer with an accurate representation of a word it compares similarity scores produced using the word representations learnt by the computer algorithm against human rated similarities.
    Liverpool computer scientist, Dr Danushka Bollegala, said: "Learning accurate word representations is the first step towards teaching languages to computers."
    "If we can represent the meaning for a word in a way a computer could understand, then the computer will be able to read texts on behalf of humans and perform potentially useful tasks such as translating a text written in a foreign language, summarising a lengthy article, or find similar other documents from the Internet.
    "We are excitingly waiting to see the immense possibilities that will be brought about when such accurate semantic representations are used in various language processing tasks by the computers."
    The research was presented at the Association for Advancement of Artificial Intelligence Conference (AAAI-2016) held in Arizona, USA.
  • With Google's Science Journal Now Science Lab Is In Your Pocket

    To extract scientist within us Google has launched a new app that turns our phone into a powerful little research lab. The app called Science Journal, uses the sensors in phone to measure and record data in real time, including movement, light and sound.



    With this app Google has once again proved that smartphone is not only about games, Whatsapp etc, Smartphone can be much more than that. The Android app puts a research lab in our pocket, making it possible to use smartphone’s sensors in ways that may not otherwise be readily accessible. As well, Science Journal can be used to store observational notes, generate graphs, and more.

    In 3 words we can describe Google’s Science Journal as ‘doing science simple.’
    The app uses tools like phone’s ambient light sensor for light intensity comparisons. App also let user measures how loud a noise is and comparing it to other noises, and recording other things from environment.

    We can also add our own photos and notes to our projects, adding extra details or reminders for our future self. When we add data, the app will generate graphs of it in real time, which we can use to compare the data to the results from other projects. The app uses sensors we’ll find on our phone like accelerometer, microphone, and such.
    To help kids get started with their own science experiments in these summer breaks, Google has partnered with exploratorium to create “getting started” activities, guiding users through light and audio investigations, using Science Journal with physical devices to record data (wind spinners, in this case), and how to record motions. The app is available now on Google Play Store.
  • Zika Virus Vs Supercomputing

    The project, known as OpenZika, employs a global team of scientists who will perform "virtual" experiments in a search of treatments for the fast-spreading virus that the World Health Organization has declared a global public health emergency.


    OpenZika will screen current drugs and millions of drug-like compounds from existing databases against models of Zika protein structures (and also against structures of proteins from related viruses, including West Nile Virus and Dengue). These computational results will be shared quickly with the research community and general public, with compounds showing the most promise then tested in laboratory settings.

    "Instead of having to wait a number of years, even decades potentially, to test all these compounds in order to find a few that could form the basis of antiviral drugs to cure Zika, we will perform these initial tests in a matter of months, just by using idle computing power that would otherwise go to waste," says Alex Perryman, a research teaching specialist at Rutgers' New Jersey Medical School, in Professor Joel Freundlich's lab. Perryman was selected as co-principal investigator of the OpenZika project, while Freundlich serves as a key consultant.

    IBM created World Community Grid in 2004 to address researchers' critical need for supercomputing power. Partially hosted on IBM's SoftLayer cloud technology, World Community Grid provides massive amounts of supercomputing power to scientists for free by harnessing the unused computing power of volunteers' computers and Android devices.

    IBM and the scientific team are seeking volunteers with a computer or Android device to join the OpenZika project. The volunteers, who can sign up on the World Community Grid website, need not have a particular expertise. Nor are there financial obligations or time commitments. All participants need to do is run an app on their Windows, Mac, Linux or Android devices that automatically performs virtual experiments whenever their machines are idle.

    More than three million computers and mobile devices used by nearly 750,000 people and 470 institutions across 80 countries have combined to create World Community Grid, which makes it one of the largest supercomputers on the planet. These volunteers have contributed supercomputing power for more than two dozen World Community Grid projects over the past 11 years, at an estimated value of more than $500 million.

    Rutgers' Perryman has had deep experience working with IBM's World Community Grid. From 2007 to 2013, he managed and performed the day-to-day duties required for FightAIDS@Home, the first biomedical computing project on World Community Grid. In 2011, Perryman designed, developed and ran the grid's Global Online Fight Against Malaria (GO FAM) project, which has resulted in identifying promising tool compounds for treating malaria and drug-resistant tuberculosis.

    In less than two years, GO FAM volunteers on the grid performed more than a billion docking jobs, which, Perryman estimates, would have taken at least 100 years using the computer capacity found at most universities. The Freundlich lab has leveraged GO FAM data against tuberculosis drug targets, along with novel machine learning techniques they have developed, to seed novel therapeutic strategies.
  • Why was the Indian Ocean named after India?

    The Indian Ocean is also the youngest of the world's oceans. When the super-continent Gondwana began to break up approximately 150 million years ago, the Indian Ocean began to form. It did not achieve its current position and size, however, until about 36 million years ago.First official use of name was in somewhere around 1515 AD.
    When the Silk Route (shown in Red in below figure) was blocked by the Ottoman Empire, the Europeans were in search of a sea-route to India and China. By that time, the maritime trade in south Asia had been very well established over the course of a few millennia. The route shown in blue was the spice trade route.

    India in World
    The Brits, French, Portuguese and Spanish were in a rat race to discover the sea route to India from Europe. Towards the end of the medieval period, a vast portion of the royal finances was spent in building ships to find the sea route to India. With the silk route and the spice route blocked by the Ottomans in the funnel like region near the Tigris.

    India along with some Southeast Asian countries form the most populous region in the Indian Ocean. In fact, it is combined the most populous region, overcoming China. The countries share the trait of inter-linked culture with huge dose of "Indianans". The region is called Greater India.

    Route to India
    At the time, Greater India was divided in to hundreds of individual kingdoms. The region was broadly referred to as India by the Europeans as it lied to the other side of the Indus river.

    Now
    • Greater India is the most populous region surpassing China.
    • It has the longest border along the Indian Ocean.
    • This region pretty much dominated the trade in the Ocean.
    • There is no land mass to the south of this region until we hit Antarctica.
    • Having a presence in the Indian Ocean was of utmost importance to the Europeans as it was the most happening water body due Greater India.
    • Greater India was among the wealthiest regions in many millennia.
    • Greater India pretty much fueled the Industrial Civilization (so the abundance of resources, markets and wealth can be imagined).
    Since no other region had ever dominated a water body as Greater India had, the water body was called Indian Ocean.

    About Author : 
    All the world is my homeland, all the people my kin
     
  • A new dawn of Cryptography

    The new method creates truly random numbers with less computational effort than other methods, which could facilitate significantly higher levels of security for everything from consumer credit card transactions to military communications.


    Computer science professor David Zuckerman and graduate student Eshan Chattopadhyay will present research about their method in June at the annual Symposium on Theory of Computing (STOC), the Association for Computing Machinery's premier theoretical computer science conference. An invitation to present at the conference is based on a rigorous peer review process to evaluate the work's correctness and significance. Their paper will be one of three receiving the STOC Best Paper Award.

    "This is a problem I've come back to over and over again for more than 20 years," says Zuckerman. "I'm thrilled to have solved it."

    Chattopadhyay and Zuckerman publicly released a draft paper describing their method for making random numbers in an online forum last year (http://eccc.hpi-web.de/report/2015/119/). In a field more accustomed to small, incremental improvements, the computer science community hailed the method, suggesting that, compared with earlier methods, this one is light years ahead. Oded Goldreich, a professor of computer science at the Weizmann Institute of Science in Israel, commented that even if it had only been a moderate improvement over existing methods, it would have justified a "night-long party."
    "When I heard about it, I couldn't sleep," says Yael Kalai, a senior researcher working in cryptography at Microsoft Research New England who has also worked on randomness extraction. "I was so excited. I couldn't believe it. I ran to the (online) archive to look at the paper. It's really a masterpiece."
    The new method takes two weakly random sequences of numbers and turns them into one sequence of truly random numbers. Weakly random sequences, such as air temperatures and stock market prices sampled over time, harbor predictable patterns. Truly random sequences have nothing predictable about them, like a coin toss.

    The new research seems to defy that old adage in computer programming, "Garbage in, garbage out." In fact, it's the latest, most powerful addition to a class of methods that Zuckerman pioneered in the 1990s called randomness extractors.

    Previous versions of randomness extractors were less practical because they either required that one of the two source sequences be truly random (which presents a chicken or the egg problem) or that both source sequences be close to truly random. This new method sidesteps both of those restrictions and allows the use of two sequences that are only weakly random.

    An important application for random numbers is in generating keys for data encryption that are hard for hackers to crack. Data encryption is critical for making secure credit card purchases and bank transactions, keeping personal medical data private and shielding military communications from enemies, among many practical applications.

    Zuckerman says that although there are already methods for producing high-quality random numbers, they are very computationally demanding. His method produces higher quality randomness with less effort.
    "One common way that encryption is misused is by not using high-quality randomness," says Zuckerman. "So in that sense, by making it easier to get high-quality randomness, our methods could improve security."
    Their paper shows how to generate only one truly random number -- akin to one coin toss -- but Zuckerman's former student Xin Li has already demonstrated how to expand it to create sequences of many more random numbers.

    The website where Zuckerman and Chattopadhyay posted their draft last summer, called the Electronic Colloquium on Computational Complexity, allows researchers to share their work and receive feedback before publishing final versions in journals or at conferences. Computer scientists and mathematicians have been carefully reviewing the article, providing suggestions and even extending the method to make it more powerful.
  • From Skin to Sperm


    Scientists in Spain on Wednesday they had created human sperm from skin cells, a medical feat which could eventually lead to a treatment for infertility.
    The researchers said they were working to find a solution for the roughly 15 per cent of couples worldwide who are unable to have children and whose only option is to use donated sperm or eggs.
    "What to do when someone who wants to have a child lacks gametes (eggs or sperm)?" asked Carlos Simon, the scientific director of the Valencian Infertility Institute, Spain's first medical institution fully dedicated to assisted reproduction.
    "This is the problem we want to address: to be able to create gametes in people who do not have them."
    The result of their research, which was carried out with Stanford University in the United States, was published Tuesday in Scientific Reports, the online journal of Nature.
    They were inspired by the work of Japan's Shinya Yamanaka and Britain's John Gordon who in 2012 shared a Nobel prize for the discovery that adult cells can be transformed back into embryo-like stem cells.
    Simon and his team managed to reprogramme mature skin cells by introducing a cocktail of genes needed to create gametes.
    Within a month the skin cell was transformed to become a germ cell, which can develop into sperm or an egg, but it did not have the ability to fertilise, they found.
    "This is a sperm but it needs a further maturation phase to become a gamete. This is just the beginning," Simon said.
    It is a step further than that reached by Chinese researchers who earlier this year announced they had created mice from artificial sperm.
    "With the human species we must do much more testing because we are talking about the birth of child," Simon said.
    The researchers also must take into account legal constraints since the technique involves the creation of artificial embryos which right now is only allowed in some countries.
    "We are talking about a long process," Simon said.
  • 10 SCIENCE MEMES

    These memes will get you laughing out loud.
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  • Humanoid Robots Will Treat Social Disorders Likes schizophrenia or social phobia

    London, April 12 : Humanoid robotics and computer avatars may help rehabilitate people suffering from social disorders such as schizophrenia or social phobia in the near future, finds new research.


    A team from European universities created a system to enable a robot or computer avatar to interact with a patient while playing a version of the mirror game, in which two players try to copy each other's motion while playing with coloured balls that can move horizontally on a string.

    Initially, the avatar was like an alter ego, created to look and move like the patient to enhance his or her feelings of attachment. But over time it was slowly altered to become less similar, therefore, helping with social rehabilitation.

    The team found that players sharing similar movement features or motor signature, interacted and coordinated better.

    This experiment can be used for rehabilitation of patients with serious social disorders as an avatar can be created to act like an alter ego, programmed to look and move like the patient to enhance his or her feelings of attachment, said the authors in a paper published in the Journal of the Royal Society Interface.

    "It is very challenging to build an avatar that is intelligent enough to synchronise its motion with a human player, but our initial results are very exciting," said Mario di Bernardo from University of Bristol.

    The team used the principles of dynamical systems and feedback control theory to embed the avatar with enough "intelligence" to synchronise and respond to the motion of the human player.

    The next step would be to build on the technology and set-up multiple human-machine interaction for social rehabilitation and make groups of people and avatars interact with each other to perform joint tasks together.

  • Predict Age With Your Genes

    Want to predict your death time? Here is good news for you. Scientists have discovered two gene variants that reduce life expectancy. These genes are inherited from parents and these genes can reduce up to three years of life.
                                       

    About two-third of the human population possess at least one of two gene variants, according to a study published in the Journal Nature Communications.

    Researchers at the University of Edinburgh does this study. They analyzed the genetic material of 152,000 volunteers, using a computer program that scan DNA affecting  the lifespan of a person.

    “We looked in particular at two regions already known to be associated with killer diseases,” Dr. Jim Wilson, who works at the university’s Usher Institute of Population Health Sciences and Informatics, infomed.

    They located two clusters, one of the two clusters is connected to Alzheimer’s disease and high cholesterol and another is associated with lung problems.

    About 3 in every 1,000 people inherit both of the variants, which cuts three years off their lives. Those with only one of the genes will lose a year, according to the study.

    Yet, they stressed that a person’s life isn’t just decided by their DNA. The researchers are also hoping to discover genes that boost longevity. 

    “Lifestyle has the greatest impact on how long we live and that is under our control,” Dr. Peter Joshi, who also works at the Usher Institute, told the Irish Times.

    "Age is an issue of mind over matter. If you don't mind , it doesn't matter."
  • Want to check out HELL, Here's the address

    Yes, you read it right, hell do also have address. Hell's address is: 55 Cancri-e. And it’s no tropical paradise. For some scientists 55 Cancri-e is “strange planet.” Some felt it may be made of diamond. Others suggested it was covered in exotic fluids.
                                           

    So to clear the confusion an international team of astronomers headed up by the University of Cambridge examined data captured by NASA’s Spitzer Space Telescope about this 40 light-year-distant “super-Earth.”

    What they found is a world of extremes:
    • The planet is tidal-locked, meaning one face is permanently pointing toward the star.
    • This face is a sea of molten lava, with a surface temperature of 2,400 degrees C (4,352F).
    • The “dark side” is barely better.
    • It’s solid — but simmering at 1,100 C (2,012 F). 
    • All this is strange for scientists. It shouldn’t be that hot, astronomers say, even though it does sit relatively close to its star.
    • The astronomers suggest this may be fast-flowing lava, behaving in a way very similar to water due to its extreme temperature
    “This shift either indicates some degree of heat recirculation confined to the day side, or points to surface features with extremely high temperatures, such as lava flows,” a statement reads. The data suggests planet is a lava world where the lava becomes hardened on the dark side of the planet and remains molten on another.

    “The day side could possibly have rivers of lava and big pools of extremely hot magma, but we think the night side would have solidified lava flows like those found in Hawaii,” said Michael Gillon of the University of Liège in Belgium. 55 Cancri-e is one of only a few rocky worlds close enough for detailed observation.
  • Game Of Thrones fiction explained with Science

    1. Deal With The Seasons

    One of the most striking features of the Seven Kingdoms is the wild variability of the seasons.
    There is a Qartheen legend that there used to be two moons in the skies above Westeros and Essos, but it flew too close to the sun, cracked and spewed forth a load of dragons.
    Aside from the dragon thing, the loss of a moon is going to do some pretty odd things to the orbit of a planet. A moon stabilizes the axial tilt (the thing that causes seasons) of a planet, so suddenly losing one would set it on a wobble, perhaps causing wildly unpredictable seasons as well as long periods of light and dark. This fits in with the unpredictability of the seasons much better than something like an eccentric orbit with would produce much more regular cycles. This is a series of complex chain reactions stemming from changes in the planet’s orbit that cause ice ages and warming periods. Although these take place over thousands of years on Earth, perhaps they’re much more rapid in Westeros.

    2. Wildfire

    Humanity has been using chemical weapons for many thousands of years, due to its creditibility for rendering the enemy horribly dead. The example that would be historically most similar to the terrifying wildfire of the Game of Thrones universe is a substance known as Greek Fire.
    This was used all the way back in the 7th Century Byzantine Empire to great effect in naval battles. Although, Nobody left a handy recipe lying around for the archaeologists, but it’s generally thought to have been made from naphtha, quicklime and sulphur.
    Like Wildfire, it can burn on water and cannot be extinguished by it, making it ideal for naval warfare. If you wanted to turn it the distinctive green hue of Wildfire, you could always try adding a bit of copper oxide.

    3. Crushing A Skull With Your Hands

    In a study published in the Journal of Neurosurgery, scientists put this to the test by soaking cadaver skulls (to mimic your warm and squishy living tissue), then exerted huge amounts of pressure on them to see when they cracked. They did this to test the efficacy of bicycle helmets. They found that the average skull would experience “catastrophic failure” at around 520 lbs (2300 N) of static force.
    Mountain actor Thor Björnsson, weighs in at around 400 lbs, so he wouldn’t actually even be able to crush Oberyn’s skull if he stood on it, let alone try to exert that force through just his upper body.

    4. Viserys’ Golden Crown.

    Although there are no documented cases for “death by golden crown”. Because scientists are awesome, they decided to put this particularly execution method to the test using the organs of a cow. They believe that the historical records are accurate when they describe the internal organs of the victim “bursting” due to an explosive build up of steam. It’s perfectly possible that he simply died form the excruciating pain, going into cardiac arrest from the shock. Either way, that’s one hell of a power move on Drogo’s part.

    5. Terraforming White Walkers 

    We do have some real-world examples of animals that are able to survive being frozen, but they usually do this by shutting down their metabolic processes. There are also some that can remain metabolically active at subzero temperatures by maintaining high salt levels in their tissues – because, as we all know, saltwater is liquid at lower temperatures.
    So, unless they’re a particularly salty race, the White Walkers are magical, but that doesn’t mean they can’t have a stab at some science too. Given that they probably wouldn’t do too well in the sunny climate of King’s Landing, Westeros is going to have to get distinctly icier in order for them to survive. Could it be that, rather than lying in wait for a winter to strike in order to move south, that the Walkers are actually the cause of Westeros’ winters in the first place.
    Terraforming is a hypothetical (but still “real”) process of adapting a hostile environment to make it livable. In our universe, for example, many scientists think that we might one day be able to terraform Mars by warming its atmosphere and melting its ice caps, thus creating Earth 2.0.

    6. Dragons

    Anyone who has ever lit their fart (so every teenage boy for a start) will confirm that animals are more than capable of producing flammable gasses and expelling them at pace. Animals are also capable of producing electrical sparks, such as the many types of electrical fish. If, by some quirk of evolution, these two properties came together in a reptile then, boom, you’d have a dragon.
    One drawback of your real-world dragon, however, is that it probably wouldn’t be able to fly unless they were either (A) much smaller or (B) filled with gas like a huge dragon-shaped lilo. Coincidentally, delicious flammable methane is not only highly flammable, but lighter than air, so the whole concept of dragons isn’t as outlandish as it seems.

    7. Valyrian Steel

    Valyrian Steel, the mysterious metal whose secret formula has been lost to the sands of time, is pretty much a direct reference to the real-world Damascus steel.
    The steel was named after the Syrian capital of the same name, and was renowned for its remarkable strength and ability to retain an incredibly sharp edge. Although many claim to have rediscovered the production methods of Damascus steel over the years, the true methods are still considered to be lost and no one has yet been able to properly reproduce it.
    Analysis of Damascus steel reveals a complex structure of nanotubes and nanowires, giving it its strength and flexibility. Some think that this is due to woody biomass contamination in the metal ingots that burnt away during the smelting process – maybe someone should tell blacksmiths of Qohor.

    8. Giants Are Basically Cannons

    For many species of animal, you will generally find the bigger, bulkier specimens in colder climates, so there’s no reason why this couldn’t apply to humanoid giants too.
    A bigger body gives you a better volume-to-surface area ratio, making it easier to conserve heat in the frostier climes and store fat for the lean winter months. Once you have your big animals, a number of other evolutionary pressures come into play, meaning that they will continue to get bigger and bigger in an evolutionary arms race.
    There’s another benefit to all this bulk for the giants, it turns out. The folks over at Nerdist have roughly calculated the speed at which a giant from north of the wall could fire one of their man-sized arrows, and found that it would be near-as-dammit supersonic. Upon hitting some unfortunate Crow, the javelin-like arrow would have imparted more than 35250 N of force directly to his chest.
    That’s like being shot with a cannon, but if it was shooting spears.

    9. Hodor’s different Head

    Despite his extremely limited vocabulary, Hodor is apparently otherwise completely compos mentis – able to express emotion, respond to instructions and understand the world around him.
    As well as being a gist to internet memes, Hodor also appears to be suffering from something called Expressive Aphasia. This is a condition caused by damage to the Broca’s area of the brain which is responsible for speech.
    It is named Broca’s area after Paul Broca, the French neurologist who discovered the effects of damage to that particular area of the brain. In 1861, Broca met a patient with almost exactly the same symptoms as poor Hodor – a 51-year-old man named “Tan” because that was the only word he could say. After Tan’s death, Broca discovered damage to the inferior frontal gyrus responsible for the condition.

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