ABOUT US

Our development agency is committed to providing you the best service.

OUR TEAM

The awesome people behind our brand ... and their life motto.

  • Radha Roy

    Country Head

    I long for the raised voice, the howl of rage or love.

  • Shruti Das

    GM,India

    Contented with little, yet wishing for much more.

  • Divya Narayan

    Branch Head, Banglore

    If anything is worth doing, it's worth overdoing.

OUR SKILLS

We pride ourselves with strong, flexible and top notch skills.

Marketing

Development 90%
Design 80%
Marketing 70%

Websites

Development 90%
Design 80%
Marketing 70%

PR

Development 90%
Design 80%
Marketing 70%

ACHIEVEMENTS

We help our clients integrate, analyze, and use their data to improve their business.

150

GREAT PROJECTS

300

HAPPY CLIENTS

650

COFFEES DRUNK

1568

FACEBOOK LIKES

STRATEGY & CREATIVITY

Phasellus iaculis dolor nec urna nullam. Vivamus mattis blandit porttitor nullam.

PORTFOLIO

We pride ourselves on bringing a fresh perspective and effective marketing to each project.

Showing posts with label finger. Show all posts
Showing posts with label finger. Show all posts
  • Unlock your Smartphone with Sweeping Gesture, Doodles

    You may soon be able to log into your smartphone with sweeping gestures or doodling by using one or more fingers.
     
    Researchers from Rutgers University in the US have performed the first study of free-form gesture passwords for smartphones in the field.

    Free-form gesture passwords allow people to draw a password of any shape with any number of fingers, researchers said.

    The results, combined with previous studies, show that free-form gesture passwords are a serious alternative to text or other log-in methods, especially for mobile devices, they said.

    Free-form gesture passwords are very suitable for touchscreens, faster to use, easy to remember and hard to guess.

    “Preventing people from hacking into your smartphone is a major issue, and it becomes even more important because people carry their smartphones everywhere,” said Janne Lindqvist from Rutgers University.

    “Getting access to somebody’s phone can give a lot of information about that person and make them vulnerable to lots of different kinds of attacks than can have financial and other repercussions,” said Lindqvist.

    Previous work by other researchers found that text passwords and PINs were hard to use, easy to compromise and unsuitable for mobile devices. Their shortcomings include limited password space, susceptibility to “shoulder surfing” and slow entry, Lindqvist said.

    The study explored how 91 people used free-form gesture passwords in their daily lives. Researchers installed software on their Android smartphones and the participants created 347 text passwords and 345 gesture passwords. They completed 2,002 log-in tasks involving eight virtual accounts in their smartphones.

    Each participant was asked to create and recall passwords for two different sets of accounts created for the study. The first set contained two virtual accounts – online banking and social network. The second set included six accounts – email, online gaming, online dating, shopping, online course and music streaming.

    The results showed that the participants preferred shapes (49.28 per cent) and letters (24.07 per cent) for their gesture passwords versus lines (15.76 per cent).

    Participants also preferred single-finger gestures (93.62 per cent) over multi-finger ones.

    Participants who used gesture passwords spent 22 per cent less time logging in and 42 per cent less time creating passwords, on average.

    Free-form gestures could be expanded to laptops and tablet/laptop combos with touch screens – even doors with touch screens instead of key locks or swipe cards. They also could expanded to access to services over the internet, researchers said.

    The findings will be presented at the Association for Computing Machinery’s Conference on Human Factors in Computing Systems in May.
  • Smartwatches can now track your finger in mid-air using sonar

    As mobile and wearable devices such as smartwatches grow smaller, it gets tougher for people to interact with screens the size of a matchbook.



    That could change with a new sonar technology developed by University of Washington computer scientists and electrical engineers that allows you to interact with mobile devices by writing or gesturing on any nearby surface -- a tabletop, a sheet of paper or even in mid-air.

    FingerIO tracks fine-grained finger movements by turning a smartphone or smartwatch into an active sonar system using the device's own microphones and speakers.

    Because sound waves travel through fabric and do not require a line of sight, users can even interact with a phone inside a front pocket or a smartwatch hidden under a sweater sleeve.

    In a paper to be presented in May at the Association for Computing Machinery's CHI 2016 conference in San Jose, California, the UW team demonstrates that FingerIO can accurately track two-dimensional finger movements to within 8mm, which is sufficiently accurate to interact with today's mobile devices. The work was recognized with an honorable mention award by the conference.

    "You can't type very easily onto a smartwatch display, so we wanted to transform a desk or any area around a device into an input surface," said lead author Rajalakshmi Nandakumar, a UW doctoral student in computer science and engineering. "I don't need to instrument my fingers with any other sensors -- I just use my finger to write something on a desk or any other surface and the device can track it with high resolution."

    Using FingerIO, one could use the flick of a finger to turn up the volume, press a button, or scroll through menus on a smartphone without touching it, or even write a search command or text in the air rather than typing on a tiny screen.

    FingerIO turns a smartwatch or smartphone into a sonar system using the device's own speaker to emit an inaudible sound wave. That signal bounces off the finger, and those "echoes" are recorded by the device's microphones and used to calculate the finger's location in space.

    Using sound waves to track finger motion offers several advantages over cameras -- which don't work without line-of-sight when the device is hidden by fabric or another obstructions -- and other technologies like radar that require both custom sensor hardware and greater computing power, said senior author and UW assistant professor of computer science and engineering Shyam Gollakota.

    "Acoustic signals are great -- because sound waves travel much slower than the radio waves used in radar, you don't need as much processing bandwidth so everything is simpler," said Gollakota, who directs the UW's Networks and Mobile Systems Lab. "And from a cost perspective, almost every device has a speaker and microphones so you can achieve this without any special hardware."

    But sonar echoes are weak and typically not accurate enough to track finger motion at a high resolution. Errors of a few centimeters make it impossible to differentiate between writing individual letters or subtle hand gestures.

    The UW researchers employed a type of signal typically used in wireless communication -- called Orthogonal Frequency Division Multiplexing -- and demonstrated that it can be used to achieve high-resolution finger tracking using sound. Their algorithms leverage the properties of OFDM signals to track phase changes in the echoes and correct for any errors in the finger location to achieve sub-centimeter finger tracking.

    To test their approach, the researchers created a FingerIO prototype app for Android devices and downloaded it to an off-the-shelf Samsung Galaxy S4 smartphone and a smartwatch customized with two microphones, which are needed to track finger motion in two dimensions. Today's smartwatches typically only have one, which can be used to track a finger in one dimension.

    The researchers asked testers to draw shapes such as stars, squiggles or figure 8s on a touchpad next to a smartphone or smartwatch running FingerIO. Then they compared the touchpad tracings to the shapes created by FingerIO's tracking.

    The average difference between the drawings and the FingerIO tracings was 0.8 centimeters for the smartphone and 1.2 centimeters for the smartwatch.

    "Given that your finger is already a centimeter thick, that's sufficient to accurately interact with the devices," said co-author and electrical engineering graduate student Vikram Iyer.

    Next steps for the research team include demonstrating how FingerIO can be used to track multiple fingers moving at the same time, and extending its tracking abilities into three dimensions by adding additional microphones to the devices.
  • WHAT WE DO

    We've been developing corporate tailored services for clients for 30 years.

    CONTACT US

    For enquiries you can contact us in several different ways. Contact details are below.

    RUDER FINN INDIA

    • Street :Unit 001A, Tower B, Ground Floor, Global Business Park, MG Road, Gurgaon – 122002, INDIA
    • Person :Radha Roy
    • Phone :91 124 388 2870
    • Country :India
    • Email :royr@ruderfinnasia.com

    Radha Roy.

    Radha Roy Country Head 91 124 388 2870 royr@ruderfinnasia.com Unit 001A, Tower B, Ground Floor, Global Business Park, MG Road, Gurgaon – 122002, INDIA