Before reading this review ,  you can watch this episode here : http://allmyvideos.net/tfggqjc741aj
One show ends with a giant zombie horde attack, the other show begins  by attempting to avoid the same fate. If you ever wanted some  ammunition to compare the first season of Fear The Walking Dead to the sixth season of The Walking Dead,  this is it. One has one of the largest cities in the world depicted as  mostly empty. The other has a tiny town in the suburbs of Washington DC  beset by what appears to be thousands of zombies milling around in a  gravel pit, shambling down a road, and smashing recklessly into  haphazardly-built retaining walls. One's the best-performing new show in  cable history, and the other is five seasons of being the biggest,  most-watched show on cable, breaking history with every season debut. At  some point, walker fatigue will have to set in, but it doesn't seem to  be happening any time soon and the opening episode of The Walking Dead's sixth season won't hasten that decline.
Rick took control of Alexandria last season. He knows how to survive,  and his people know how to fight, and it's up to them to keep  Alexandria safe. As experienced walker-killers, they know that the best  laid plans of mice and men often go astray. After a brief reminder of  Rick's fateful words last season, we jump from black and white to  colour, with a whole mass of zombies hanging out in what looks like an  old quarry. There's some kind of plan afoot, and what was supposed to be  a dry run of the plan becomes actually doing something with the plan.  What that plan is, no one says. However, this gives Abraham a chance to  channel Bill O'Reilly and announce, “We'll do it live!”
What they're doing is going to be explained over the course of the  episode, as we get a slightly more linear combination of past and  present, almost like Pulp Fiction style, but less so. The lead  up to the big plan to get the zombies out of the pit and as far away  from town as possible is intercut with the lead-up and preparation. It's  a pretty bold plan: use Sasha, Abraham, and Daryl to lead a zombie  parade out of the quarry (based on the real Bull Run Quarry according to  my Virginian friend) and away from town, with walls of cars, sheet  metal, and loud noises to keep the herd a herd and prevent the group  from breaking up. All they have to do is lead them twenty or thirty  miles away from town and everything will be fine. Right, because herding  several thousand zombies out of a pit and away from Alexandria is a  simple task, particularly when the only people you can trust to do it  are your own people and the Alexandrians have little to no experience  doing anything other than hiding behind walls.
Greg Nicotero is a master of visual direction, and it's not a surprise that he's getting debut duties yet again for The Walking Dead.  His episodes have all been very good, and the impressive thing isn't  the way he handles the visual aspect of directing—you'd expect that from  a guy who knows how to make latex and corn syrup look like every  possible combination of shredded body part—but the way he handles the  actors. He's got a touch with the people in front of the camera, and I'm  not sure it's because he's used to having a team at his disposal to  work together, of if it's because he knows who he needs to work with and  who he needs to leave alone to get good work out of them.
There's a lot of stuff at work this episode; Rick's group is still  struggling to adapt to their new environment, and Deanna's people are  still adjusting to having what is essentially a two-legged wolf pack in  their midst, telling them what to do, how to do it, and when to do it.  This is communicated quite well through body language and expression,  and Nicotero's stylistic choice to use black-and-white for the  flashbacks versus colour for the current events is a smart one. The  thing that might need more spelling out is spelled out, for once. It  helps keep things clear for those who might not be paying total  attention during the episode, as a lot of folks are no doubt distracted  by AMC's beloved two-screen experience.
One big difference between this season and previous seasons is that  rather than telling us all this directly, they show it. Eugene stumbles  across a plot by Caleb to dethrone Rick and kill him. Now, the fact that  Eugene can sneak up on someone is in and of itself proof that these  people are incapable of survival on their own. To make matters worse,  they don't have a guard posted outside to keep an eye out for, you  guessed it, Rick. Unsurprisingly, Rick and the gang bust in and catch  Caleb holding a gun on Eugene and, rather than just shooting Caleb, as  Rick probably would have a few weeks previously, he lets Caleb live.  Second chances, and all that. Glenn gives Nicholas a second chance.  Sasha is claiming her second chance. Morgan... well, you know all he's  been going through, and everyone's looking to prove it to the folks  around them rather than simply saying they want a second chance and  having it granted to them, or endlessly talking about who deserves what  and why.
Another fun change is the way the show continues to develop a sense  of humour. Daryl is always funny, but Abraham has turned into the show's  king of one-liners. He cracks off several good ones this week, and his  brand of crazy plays well with Sasha's brand of crazy in the script from  Scott M. Gimple and Matthew Negrete. The interplay between Morgan and  more familiar faces like Carol and Michonne is also brilliant. I loved  Morgan's discussion with Michonne of the peanut butter protein bar, and  the way Morgan can see right through Carol—and her reaction to that—was  also a lot of fun.
There'll probably be some disagreement about this, but I like that  Rick's plan works so well only for outside forces to screw it up for  him. Alexandria's in no shape to repel such a large zombie horde (no  place really is, in the real world or in this world) and that means  something's going to have to get those zombies back on the right path,  or Alexandria's going to find itself overrun. It sets up a fun episode  for next week as Rick tries to figure out who ruined his plan while also  trying to keep his new community from getting smothered under a layer  of walker brains
 
 
 
 
 
 
 
 
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